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IdrinthsImprovedTraits.xml
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<?xml version="1.0" encoding="utf-8" ?>
<Datatable xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xsi:noNamespaceSchemaLocation="../Schemas/Amplitude.Unity.Runtime.RuntimeModule.xsd">
<RuntimeModule Name="IdrinthsImprovedTraits" Type="Extension" Version="0.11">
<Title>Idrinth's Improved Traits</Title>
<Description>Tries to rebalance population and empire traits to make them more useful across the whole game and a bit less situational.
Currently adjusted traits are:
Population: Defense traits, Planet Mender, Processing Power Traits, Gargantuan Population, Removed Extreme Foremen
Faction: Pathfinder, Behemoth starter(1500 Bonus HP for Behemoths), all Subspecies costs, Social Chameleos(5-15 System Influence depending on how unstable a relationship is; Tooltip broken), Sub-optimal Defense(decreases Shield as well; Tooltip broken), Extreme Foremen
This mod is still hightly WIP!
Source Code is at https://github.com/Idrinth-s-Endless-Space-2-Mods/IdrinthsImprovedTraits - contributions are always highly welcome.</Description>
<Author>Idrinth</Author>
<Homepage></Homepage>
<PreviewImageFile>iit.jpg</PreviewImageFile>
<ReleaseNotes></ReleaseNotes>
<!-- Available tags: AI, Art, Buildings, Gameplay, Improvements, MajorFactions, Maps, MinorFactions, Multiplayer, Other, Resources, Technologies, Units. -->
<Tags>MinorFactions, MajorFactions, Other</Tags>
<Plugins>
<DatabasePlugin DataType="Amplitude.Unity.Simulation.SimulationDescriptor, Assembly-CSharp-firstpass">
<FilePath>Simulation/SimulationDescriptors[Idrinth][*].xml</FilePath>
</DatabasePlugin>
<DatabasePlugin DataType="FactionTrait, Assembly-CSharp" Priority="20">
<FilePath>Simulation/FactionTraits[Idrinth][*].xml</FilePath>
</DatabasePlugin>
<DatabasePlugin DataType="PopulationModifiersTrait, Assembly-CSharp">
<FilePath>Simulation/PopulationTraits[Idrinth][*].xml</FilePath>
</DatabasePlugin>
<DatabasePlugin DataType="Amplitude.Unity.Gui.GuiElement, Assembly-CSharp-firstpass" Priority="20">
<ExtraTypes>
<ExtraType DataType="Amplitude.Unity.Gui.ExtendedGuiElement, Assembly-CSharp-firstpass"/>
<ExtraType DataType="AffinityGuiElement, Assembly-CSharp"/>
</ExtraTypes>
<FilePath>Gui/GuiElements[Idrinth][*].xml</FilePath>
</DatabasePlugin>
<RegistryPlugin>
<FilePath>Registry.xml</FilePath>
</RegistryPlugin>
</Plugins>
</RuntimeModule>
</Datatable>