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I'm using sdl_image to load the textures with something like this:
SDL_RWops* Arc = SDL_RWFromFile("Dummy.tga", "rb");
SDL_Surface* TestImg = IMG_LoadTGA_RW(Arc);
TestImg->pixels
I tried the vulkan way but that didn't work
The text was updated successfully, but these errors were encountered:
I'm using sdl_image to load the textures with something like this:
SDL_RWops* Arc = SDL_RWFromFile("Dummy.tga", "rb");
SDL_Surface* TestImg = IMG_LoadTGA_RW(Arc);
TestImg->pixels
I tried the vulkan way but that didn't work
The text was updated successfully, but these errors were encountered: