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RenderTargets.h
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/*
* Copyright (c) 2025, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#pragma once
#include <nvrhi/nvrhi.h>
class RenderTargets
{
public:
RenderTargets(nvrhi::IDevice* device, uint32_t width, uint32_t height);
nvrhi::TextureHandle denoiserViewSpaceZ;
nvrhi::TextureHandle denoiserNormalRoughness;
nvrhi::TextureHandle denoiserMotionVectors;
nvrhi::TextureHandle denoiserEmissive;
nvrhi::TextureHandle denoiserDiffuseAlbedo;
nvrhi::TextureHandle denoiserSpecularAlbedo;
nvrhi::TextureHandle denoiserInDiffRadianceHitDist;
nvrhi::TextureHandle denoiserInSpecRadianceHitDist;
nvrhi::TextureHandle denoiserOutDiffRadianceHitDist;
nvrhi::TextureHandle denoiserOutSpecRadianceHitDist;
};