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Get convertible texture ID's should be smarter and does not consider light maps #93
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Fine with me :) Will be a great improvement |
Absolutely, thank you |
I'm reopening this issue as I'm currently reviewing 3d-js and unsure if this feature is finished, thanks @Aadjou |
@mope1 can you provide specific details why you reopened this one? (i guess you mean "3dio-js" instead of "3d-js" ?) i'm happy to help, just let me know |
Because I'm not sure this issue is resolved and want to do some testing before i close it again I looked at the code that finds texture keys in data3d model structures and it doesn't look like it can do everything needed, so i will test |
good point! let's add a unit test! |
created issue for unit test: #129 |
we can already see in the get-convertible-textures code |
exactly |
thx for the precise info, very much appreciated! :) |
When exporting a model via
io3d.storage.export*
this script is used to get convertible (aka. exportable) texture keys from the model:'../utils/processing/get-convertible-texture-ids.js'
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