-
Notifications
You must be signed in to change notification settings - Fork 163
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Emulator speed #213
Comments
I've encountered two speed related issues while porting this to my own project. The first one is to ensure you are running NTSC roms, as this repo is currently locked to US frame rates (60Hz)... This one could be resolved via a feature which detects the ROM region, or provides a UI with a PAL/NTSC toggle. As for the solution, this would only require a tweak inside @bfirsh This could be a solution for people running refresh rates over 60Hz |
My computer screen has a refresh rate of 165Hz, and when I use it to run 90 tanks it is much, much faster than normal. But I find that when I minimize the window, the soundtrack sounds like it's back to normal speed. However, once I open the window again, the speed comes back up. |
@bfirsh Hi. Could you help me with one question. I tried to run my custom game by example from source directory https://github.com/bfirsh/jsnes and compare it with the same game in web https://jsnes.org/. I tested it on same computer.
And in case of example I see that game is faster than in web. I think the difference is about 15-20%.
Could you help me with it? How can I set the speed of emulated game?
The text was updated successfully, but these errors were encountered: