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ss_window.py
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import tkinter as tk
class Overlay(tk.Toplevel):
def __init__(self, master=None):
super().__init__(master)
self.title("Overlay")
self.attributes('-topmost', True)
self.overrideredirect(True) # Remove the window controls
# Create a border frame with a different background color
self.border_frame = tk.Frame(self, bg='red', width=622, height=422)
self.border_frame.pack_propagate(False)
self.border_frame.pack(fill=tk.BOTH, expand=True)
# Create an inner frame with a different background color to be made transparent
self.inner_frame = tk.Frame(self.border_frame, bg='cyan', width=600, height=400)
self.inner_frame.pack(fill=tk.BOTH, expand=True, padx=2, pady=2) # Ensure padding for border
# Create a handle for dragging the overlay
self.drag_handle = tk.Frame(self.inner_frame, bg='red', width=100, height=20)
self.drag_handle.place(relx=0.5, rely=0, anchor='n')
self.drag_handle.bind("<ButtonPress-1>", self.start_drag)
self.drag_handle.bind("<B1-Motion>", self.do_drag)
self.resizing = False
self.start_x = None
self.start_y = None
self.dragging = False
# Make the window click-through
self.wm_attributes("-transparentcolor", 'cyan')
# Bind mouse events for moving and resizing
self.border_frame.bind("<ButtonPress-1>", self.start_resize)
self.border_frame.bind("<B1-Motion>", self.do_resize)
self.border_frame.bind("<ButtonRelease-1>", self.stop_resize)
# Bind mouse events for changing the cursor
self.border_frame.bind("<Motion>", self.change_cursor)
self.border_frame.bind("<Leave>", self.reset_cursor)
self.cursor_direction = None
# Center the window on the screen
self.update_idletasks()
screen_width = self.winfo_screenwidth()
screen_height = self.winfo_screenheight()
x = (screen_width // 2) - (self.border_frame.winfo_reqwidth() // 2)
y = (screen_height // 2) - (self.border_frame.winfo_reqheight() // 2)
self.geometry(f"+{x}+{y}")
def start_drag(self, event):
self.dragging = True
self.start_x = event.x
self.start_y = event.y
def do_drag(self, event):
if self.dragging:
x = self.winfo_x() + event.x - self.start_x
y = self.winfo_y() + event.y - self.start_y
screen_width = self.winfo_screenwidth()
screen_height = self.winfo_screenheight()
snap_threshold = 20 # Pixels within which the window snaps to screen edges
# Snap to edges
if abs(x) < snap_threshold:
x = 0
elif abs(x + self.winfo_width() - screen_width) < snap_threshold:
x = screen_width - self.winfo_width()
if abs(y) < snap_threshold:
y = 0
elif abs(y + self.winfo_height() - screen_height) < snap_threshold:
y = screen_height - self.winfo_height()
self.geometry(f"+{x}+{y}")
def stop_drag(self, event):
self.dragging = False
def start_resize(self, event):
self.start_x = event.x_root
self.start_y = event.y_root
self.start_width = self.winfo_width()
self.start_height = self.winfo_height()
self.start_x_root = self.winfo_x()
self.start_y_root = self.winfo_y()
self.resizing = True
self.cursor_direction = self.get_cursor_direction(event)
def do_resize(self, event):
if self.resizing:
delta_x = event.x_root - self.start_x
delta_y = event.y_root - self.start_y
new_width = self.start_width
new_height = self.start_height
new_x = self.start_x_root
new_y = self.start_y_root
if "e" in self.cursor_direction:
new_width = max(self.start_width + delta_x, 50)
if "s" in self.cursor_direction:
new_height = max(self.start_height + delta_y, 50)
if "w" in self.cursor_direction:
new_width = max(self.start_width - delta_x, 50)
new_x = self.start_x_root + delta_x
if "n" in self.cursor_direction:
new_height = max(self.start_height - delta_y, 50)
new_y = self.start_y_root + delta_y
self.geometry(f"{new_width}x{new_height}+{new_x}+{new_y}")
def stop_resize(self, event):
self.resizing = False
def get_cursor_direction(self, event):
edge_margin = 10
x = event.x
y = event.y
width = self.border_frame.winfo_width()
height = self.border_frame.winfo_height()
direction = ""
if x < edge_margin and y < edge_margin:
direction = "nw"
elif x > width - edge_margin and y < edge_margin:
direction = "ne"
elif x < edge_margin and y > height - edge_margin:
direction = "sw"
elif x > width - edge_margin and y > height - edge_margin:
direction = "se"
elif x < edge_margin:
direction = "w"
elif x > width - edge_margin:
direction = "e"
elif y < edge_margin:
direction = "n"
elif y > height - edge_margin:
direction = "s"
return direction
def change_cursor(self, event):
direction = self.get_cursor_direction(event)
cursor = "arrow"
if direction == "nw":
cursor = "top_left_corner"
elif direction == "ne":
cursor = "top_right_corner"
elif direction == "sw":
cursor = "bottom_left_corner"
elif direction == "se":
cursor = "bottom_right_corner"
elif direction == "n":
cursor = "top_side"
elif direction == "s":
cursor = "bottom_side"
elif direction == "w":
cursor = "left_side"
elif direction == "e":
cursor = "right_side"
self.config(cursor=cursor)
def reset_cursor(self, event):
self.config(cursor="arrow")
def expand_fullscreen(self):
screen_width = self.winfo_screenwidth()
screen_height = self.winfo_screenheight()
self.geometry(f"{screen_width}x{screen_height}+0+0")
def expand_left_screen(self):
screen_width = self.winfo_screenwidth()
screen_height = self.winfo_screenheight()
self.geometry(f"{screen_width//2}x{screen_height}+0+0")
def expand_right_screen(self):
screen_width = self.winfo_screenwidth()
screen_height = self.winfo_screenheight()
self.geometry(f"{screen_width//2}x{screen_height}+{screen_width//2}+0")
class ControlWindow(tk.Toplevel):
def __init__(self, master=None, overlay=None):
super().__init__(master)
self.overlay = overlay
self.title("Screen-Share Window")
self.geometry("200x250")
# Create control buttons
self.open_button = tk.Button(self, text="Open", command=self.open_overlay)
self.close_button = tk.Button(self, text="Close", command=self.close_overlay)
self.minimize_button = tk.Button(self, text="Minimize", command=self.minimize_overlay)
self.restore_button = tk.Button(self, text="Restore", command=self.restore_overlay)
self.expand_fullscreen_button = tk.Button(self, text="Expand Fullscreen", command=self.expand_fullscreen)
self.expand_left_button = tk.Button(self, text="Expand Left", command=self.expand_left)
self.expand_right_button = tk.Button(self, text="Expand Right", command=self.expand_right)
self.open_button.pack(side=tk.TOP, fill=tk.X, padx=5, pady=5)
self.close_button.pack(side=tk.TOP, fill=tk.X, padx=5, pady=5)
self.minimize_button.pack(side=tk.TOP, fill=tk.X, padx=5, pady=5)
self.restore_button.pack(side=tk.TOP, fill=tk.X, padx=5, pady=5)
self.expand_fullscreen_button.pack(side=tk.TOP, fill=tk.X, padx=5, pady=5)
self.expand_left_button.pack(side=tk.TOP, fill=tk.X, padx=5, pady=5)
self.expand_right_button.pack(side=tk.TOP, fill=tk.X, padx=5, pady=5)
def open_overlay(self):
if not self.overlay or not self.overlay.winfo_exists():
self.overlay = Overlay(self)
def close_overlay(self):
if self.overlay:
self.overlay.destroy()
def minimize_overlay(self):
if self.overlay:
self.overlay.state('withdrawn')
def restore_overlay(self):
if self.overlay:
self.overlay.state('normal')
def expand_fullscreen(self):
if self.overlay:
self.overlay.expand_fullscreen()
def expand_left(self):
if self.overlay:
self.overlay.expand_left_screen()
def expand_right(self):
if self.overlay:
self.overlay.expand_right_screen()
if __name__ == "__main__":
root = tk.Tk()
root.withdraw() # Hide the root window
overlay = Overlay(root)
control_window = ControlWindow(root, overlay)
root.mainloop()