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Is your feature request related to a problem? Please describe.
This post was created to concentrate efforts related to Apple Vision OS
Describe the solution you'd like
What I would like is that when the application used the UnityWidget it was in Mixed Reality or Fully immersive instead of the windowed mode as it is today
Is your feature request related to a problem? Please describe. This post was created to concentrate efforts related to Apple Vision OS
Describe the solution you'd like What I would like is that when the application used the UnityWidget it was in Mixed Reality or Fully immersive instead of the windowed mode as it is today
Actually visionOS Support is more related to Unity, because Flutter is capable to run on visionOS (I tried it myself).
The experience is more important here.
To be able to build for visionOS in Unity you MUST have at least a Unity Pro License to build for visionOS. Personal or any license prior to PRO are not allowed to build for visionOS.
You can actually start a free trial, but you will have a big banner in the middle of your screen.
Furthermore currently visionOS Support for Unity is brand new and not as stable as I experienced. I would wait until Unity 6 becomes stable and visionOS build.
But you could try to build Unity for visionOS and Flutter targets visionOS. But I don't have a Vision Pro, so I can't help here and I never want to have a visionOS. It's just for Apple fanboys and I already got a Quest.
I have been experimenting with AR glasses. I have an XReal Air Pro and Air Lights.
I have been able to get a simple Flutter app running that uses them.
I'd be more interested in Quest apps since that's what I have been working in.
I'm about to try the other Unity Flutter widget that Timbo mentioned.
Is your feature request related to a problem? Please describe.
This post was created to concentrate efforts related to Apple Vision OS
Describe the solution you'd like
What I would like is that when the application used the UnityWidget it was in Mixed Reality or Fully immersive instead of the windowed mode as it is today
Additional context
Related: flutter/flutter#128313
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