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Adding it would just be adding an '|| view == tileExplorer' here, but it would have been intentionally not included because it would break the tilemaps that reference those tiles -- I don't think we do any modification of the .data of assets at all outside the iframe currently and doing so properly would probably be a decent chunk of work (@riknoll to double check?)
I guess another workaround would be to still handle it all in asset frame, and make it so you could set an entry in TileMap.tileset to null and it'd get replaced with transparency next load / on compile or something... but that'd feel real bad to me and feels like something that could result in subtle data loss eventually
Describe the bug
No delete button for Tiles
Steps to reproduce the behavior
Actual behavior
No delete button for Tiles
Expect behavior
Add delete button for Tiles
Screenshot
Additional context
1.OS: Windows11
2.arcade version: 1.13.9
3.Microsoft MakeCode version: 8.6.11
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