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bvh_builder.cpp
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//--------------------------------------------------------------------------------
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met :
//
// *Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// * Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED.IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright(c) 2019, Sergen Eren
// All rights reserved.
//----------------------------------------------------------------------------------
//
// Version 1.0: Sergen Eren, 29/11/2019
//
// File: This is the implementation file for BVH_Builder class functions
//
//-----------------------------------------------
#include "bvh_builder.h"
extern "C" void BuildBVH(BVH& bvh, GPU_VDB* volumes, int numVolumes, AABB &sceneBounds, bool debug_bvh);
// Build the BVH that will be sent to the render kernel
bvh_error_t BVH_Builder::build_bvh(std::vector<GPU_VDB> vdbs, int num_volumes, AABB &sceneBounds) {
volumes = new GPU_VDB[num_volumes];
checkCudaErrors(cudaMalloc(&volumes, num_volumes * sizeof(GPU_VDB)));
checkCudaErrors(cudaMemcpy(volumes, vdbs.data(), num_volumes * sizeof(GPU_VDB), cudaMemcpyHostToDevice));
BuildBVH(bvh, volumes, num_volumes, sceneBounds, m_debug_bvh);
cudaFree(volumes);
volumes = nullptr;
return BVH_NO_ERR;
}